# Re-host bots using separate servers

**URL:** <https://support.delta.chat/t/re-host-bots-using-separate-servers/4659>\
**Category:** Bots\
**Created:** [January 29, 2026, 6:17am UTC](https://support.delta.chat/t/re-host-bots-using-separate-servers/4659 "2026-01-29T06:17:08Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![ian](https://support.delta.chat/user_avatar/support.delta.chat/ian/32/3164_2.png) [@ian](https://support.delta.chat/u/ian)\
**Post date:** [January 29, 2026, 8:17am UTC](https://support.delta.chat/t/re-host-bots-using-separate-servers/4659/2 "2026-01-29T08:17:09Z")

</div>

The following would support the same aim with a different, cheaper route (by providing to run bots anywhere, including on the client, possibly if they were implemented in JavaScript or wasm):

> [@Running bots inside deltachat](https://support.delta.chat/t/running-bots-inside-deltachat/3701/5):
>
> Many existing bots and proposals could be ported that are delay-tolerant and need neither Internet access nor relaying everything between a large number of subscribers, such as: moderated forums (PixelSocial, DC-Confluence, DC-Community) multi-player games (Deltaland, others where a game master is needed such as Werewolf, Mafia, Amongus and Among-sus) webxdc gallery (xstore): share apps (and client side bots) with each other Public Bots index: send the contacts and description of all known bot…

---

_[View the full topic](https://support.delta.chat/t/re-host-bots-using-separate-servers/4659)._
