Solve gaming like it was deltachat

As I stand in awe to how Delta Chat solves technical problems :star_struck: in so many regards I’d love to gather feedback on problems I’m facing with my project:

I need to replicate an entire gaming ecosystem like Apex Legends (Battle Royale FPS), including:

  • decentral ranking ladder, achievements, and tracking other progress … ?
  • decentral lobby system, assigning players into games?
  • decentral 3x3 voice+textchat?
  • anti-cheat measure

If you have any ideas (even crazy ones!) I’d love to hear them. :upside_down_face:

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I think you should keep all the algorithms and ranking systems in-house. Just handle that with your own server code.

But let Chatmail handle:

  • login

And maybe if you want, it could handle

  • textchat
  • voicechat

What this is doing then is letting users potentially log into a ton of different games with the same account. Basically like a Steam account, but running on Chatmail instead of Steam.

Interesting idea to think about expanding it more generally. I thought about voice-chat - but isn’t that 1:1 only?

You’d basically use chatmail/core for user accounts and chat. It handles group chat yeah.

But you might expose IP addresses that way since chat does use iroh p2p I think.

Watching Christine Lemmer-Webber - Building a Humane Social Internet - FediHost reminded me of the spritely institute! I can imagine a lobby and ranking system might be something up their alley.

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